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Placing and Customizing Objects
- Lesson plan 2: Placing and Customizing Objects
- Student Ages: 9-14 years old
- Activity Time: 60 minutes
- Activity Level: Beginner Coder
Prerequisites
- Download and Installation of Kodu
- Lesson 1: Introduction to Kodu Touch
Learning Objectives
- Choose the appropriate tool for a task by selecting to either paint terrain or place an object.
- Traverse a hierarchy of menu options to specify the action of a tool.
- Place an object by double-clicking on an intended location.
- Change an object’s color, size, and orientation.
Contents
Student Activities
Activity: Kodu Kraft
The teacher can display the Kodu Starter World: Kodu Touch for Little Kids Lesson 2. It contains apples, a tree, and kodu. Students will make a mock-up of the world they will later create in Kodu. Students will draw their own land and color it in. Students can draw and color the Kodu, tree, and apples as they desire.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Placing and Customizing Objects
Students will should load the world the previously saved world from Lesson 1. Students will place apples, trees, and the Kodu in their worlds. Students will move the objects around in the world, by clicking and dragging, to represent the scenario from the Kodu Kraft activity.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Skills
Character, Citizenship, Collaboration, Communication, Creativity, Critical Thinking, Project Based Learning