Kodu Konundrum
- Lesson plan 4: Koding Konundrum
- Student Ages: 9-14 years old
- Activity Time: 60 minutes
- Activity Level: Beginner Coder
Prerequisites
- Download and Installation of Kodu
- Lesson 1: Introduction to Kodu Touch
- Lesson 2: Placing and Customizing Objects
- Lesson 3: Koding Kodu
Learning Objectives
- Add tiles to a When… section to differentiate behavior based on an object’s characteristics.
Contents
- Lesson 4: Koding Konundrum
- Starter World: Kodu Touch Lesson 4 (Kodu eats only red apples)
- Koloring Kodu World
Student Activities
Activator: Kodu Role-play
The students Sing “Mary had a Little Kodu”.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Explore: Kodu eats all apples
The students open the world from Lesson 3. The students discuss what happens if they make one apple green. The students make observations that Kodu would eat all apples, red or green.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Discussion: Kodu eats all of the apples
The students discuss ideas to allow Kodu to only eat red apples and not the green apples.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Koloring Kodu’s World
The students should color the Kodu world and make one of the apples green using the Koloring Kodu World handout.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Koding Kodu
The students should work through the process of programming Kodu to only eat red apples.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Skills
Character, Citizenship, Collaboration, Communication, Creativity, Critical Thinking, Project Based Learning