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Secret Glyph Codes
Want to know how to get those cool little pictures in your level description?
Just type something like this: "Look out for the falling <apple>! Press the <a button> to jump and to <left stick> to move!"
Here, apple would be replaced with a picture of an apple, A would get a picture of the A button on the controller, and left stick would be replaced with a picture of the left stick.
For adding key press graphics use the square brackets. For instance [A] will display as the A key.
Any of the programming tiles can be referenced but this only works via the internal names. Here are a few examples:
- BBC micro:bit is <sensor.microbit>
- ArrowKeys as a single tile: <filter.ArrowKeys>
- WASD Keys as a single tile: <filter.WASDKeys>
- Arrows [uparrow][downarrow][leftarrow][rightarrow]
- Left Button<filter.mouse.button.left>
We’ve added support for rendering all the programming tiles also. Here are a few examples:
- Shoot is <actuator.shoot2>
- Blip is <modifier.projectile.blip>
- Tilt is <filter.microbit.tilt>
There's also a special one: <cr> to let you put a line break in the middle of description.
Here's a list of all the glyph codes. Some of them have several different versions. Remember to put <> around the code to have it translated - the image should appear as soon as you press >.
- a button
- button a
- b button
- button b
- x button
- button x
- y button
- button y
Right Shoulder Button
- r shoulder
- right shoulder
Right Bumper Button
- r bumper
- right bumper
Left Trigger Button
- l trigger
- left trigger
Right Trigger Button
- r trigger
- right trigger
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