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Single Session Introduction

Digital Technology Computer Science 

  • Module: Single Session Introduction
  • Student Ages: 9-14 years old
  • Activity Time: 60 minutes
  • Activity Level: Beginner Coder

Prerequisites 

Learning Objectives

  • Navigate menus in Kodu
  • Access the programming mode of Kodu, potentially adjusting simple code for a specific purpose
  • Change and create a Kodu environment.
  • Use tiles for setting and the development of tone and mood of game world.
  • Create and alter landscape using various land editing tools.
  • Add object, change color, select object, create sequential program for object.

Contents

Student Activities

Basic Navigation
The students will log on to Kodu and learn about the game creation environment.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Creating a Simple Program
Students will navigate menus in Kodu. Students will access the programming mode of Kodu, potentially adjusting simple code for a specific purpose
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Student Activity 1: Eating Apples
Students will add an object, change color, select object, create sequential program for an object.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Editing Your World
Students will change and create a Kodu enviornment. Students will use tiles for setting and the development of tone and mood of game world.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Student Sheet Activity 2: Landscapes
Students will create and alter landscape using various land editing tools.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Appendix: Surveys
Students will have an in-class exercise is handy to prime students with some idea of what it is like to program games in Kodu.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Skills

Character

Citizenship

Collaboration

Communication

Creativity

Critical Thinking

Project Based Learning