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Kodu Man

Kodu Makerspace Club Session 4

Digital Technology Computer Science 

Learning Objectives

  • Students will will finalize their games by incorporating ideas from the feedback session and adding directions for the user.
  • Students will eflect on their experience in their Student Workbook.
  • Students will having a gallery walk for peers and parents and/or guardians.

Contents

Student Activities

Section 1: Introduction
The students review the programming concepts learned from previous sessions.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Section 2: Collaborative Game Development
The students code the final version of the game. The students test and debug their game. The students will write directions for others to play the game.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Section 3: Show and Tell
The students conduct a gallery walk with peer, teachers, and parents.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Section 4: Wrap Up
The teacher reviews the concepts learned throughout the sessions.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Skills

Character

Citizenship

Collaboration

Communication

Creativity

Critical Thinking

Project Based Learning