- Students will design a computer simulation to represent the situation, analyze the resulting data, and display the data in a table or graph.
- Students will represent that object as a three-dimensional shape in a coordinate plane when given an object’s properties such as length, width, height, surface area, volume, and location.
Students will complete the Student Activity: Obstacle Course Mini-Game. Students will use their pencil to draw paths to navigate an obstacle course. Students will draw lines from the starting point to each target and then come back to the starting point. Students will learn that the game they just played represents a common problem people have in deciding which paths are the most efficient between different locations. Students will create an obstacle course composed of the 3D quadrilaterals that they have been studying. The shapes will be designed according to detailed specifications.
Subjects: Math, Computer Science, Digital Technology, Engineering, 21st Century Learning
Obstacle Course Game Demonstration
The teacher should demo the Completed Game: Obstacle Course. The students will observe the grid that the world exists on. The students will observe the raised shapes of different sizes at different locations on the grid that compose the landscape of the game. Students will observe how to play the game. Students will observe the code for the Kodu, tree, apples, and timer. Students will observe the extra decorations and objects that compose the world.
Subjects: Subjects: Math, Computer Science, Digital Technology, Engineering, 21st Century Learning