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Xevon

Kodu Curriculum Getting Started with Xbox Controller

Digital Technology Computer Science 

  • Module 2: Getting Started with Xbox Controller
  • Student Ages: 9-14 years old
  • Activity Time: 40 minutes
  • Activity Level: Beginner Coder

Prerequisites 

Learning Objectives

  • Students will learn to enter a program, explore a world, view code, and create terrain.

Contents

Student Activities

Load World
The students will load world.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Exploring the Worlds
The students will select an Existing World such as the Kodu world, Xevon.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Viewing the Code
The students will view the code and move an object.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Creating a New World - Terrain and Characters
The students will make terrain, mainipulate the terrain as well as add elevation and water.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Skills

Character

Citizenship

Collaboration

Communication

Creativity

Critical Thinking

Project Based Learning