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Kodu Makerspace Club Session 1

Digital Technology Computer Science 

Prerequisites 

Learning Objectives

  • Students will discuss Kodu Game Lab
  • Students will brainstorm and explore ideas for modifying the way Kodu and Fish character’s look
  • Students will modify the appearance of characters and learn to save a kodu world
  • Students will discuss the When…Do… programing construct
  • Students will create and revise Flashy Fishbots world

Contents

Student Activities

Section 1: In Depth
The students receive a Student Workbook.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Session 2: Exploring Kodu Characters
The students will be introduced to Kodu Game Lab. The students will explore the kodu world, Flashy Fishbots. The students will have time for character analysis and character revisions
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Session 3: Examining the When...Do...Action Plan
The students will be introduced to the When...Do...Programming Construct. The students will complete the unplugged activity with When..Do...Can Do. The students will complete the Kodu tutorial: Fishbot. The students will revise the Flashy Fishbots Action.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Session 4: Wrap Up
The students will be have time to reflect on their learning.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Skills

Character

Citizenship

Collaboration

Communication

Creativity

Critical Thinking

Project Based Learning