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Boku's Amazing Race

Kodu Makerspace Club Session 2

Digital Technology Computer Science 

Learning Objectives

  • Students will take their first steps in creating game action with When… Do… programming constructs in a tutorial to create a more complex game.
  • Students will collaboratively redesign one of the games used in the camp.
  • Students will present their ideas to the group, gather feedback and revise their game design accordingly.

Contents

Student Activities

Section 2: Introduction
The students review the programming concepts learned from Session 2.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Section 2: Boku's Amazing Race.
The students play and modify Boku's Amazing Race.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Section 3: Air Delivery Tutorial.
The students will complete and play the Air Delivery Tutorial.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Section 4: Designing a Game.
The students will start with the completed game, Air Delivery. The students will consider questions to modify one of the completed games: Flashy Fishbots, Boku's Amazing Race, or Air Delivery. The students will collaborate and review the student handbook to build their game. The students will make a group presentation about their kodu world.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Section 5: Review.
The students will review the concepts learned in the session.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Skills

Character

Citizenship

Collaboration

Communication

Creativity

Critical Thinking

Project Based Learning