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Kodu Kart

Kodu Makerspace Club Session 3

Digital Technology Computer Science 

Learning Objectives

  • Students will begin transforming their game plans into a working game.
  • Students will collaborative teams to share their first game draft in the second half of the session.
  • Students will gather and assess feedback for consideration in their second game draft.

Contents

Student Activities

Section 1: Introduction
The students review the programming concepts learned from previous sessions.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Section 2: Collaboration Game Development
The students review their ideas for revising their game. Students will work with a partner to create a game. Students will share their game plans. Students will get ideas for their game from others. Students will make changes to their game.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Section 3: The Feedback Loop
The students will complete a first draft show and tell. The students will have feedback assessment and tweak their designs.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Section 4: Wrap Up
The students will reflect on concepts learned from the session.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills

Skills

Character

Citizenship

Collaboration

Communication

Creativity

Critical Thinking

Project Based Learning