KODU 1.4.203.0 and earlier crashes on score visibility setting

Marco Thiel
Posts
33
Karma
39
Marco Thiel posted this 22 November 2017

When I try to set the score visibility with the option "quiet labled" KODU crashes.

 

See report details (in german, can't get them into english on my computer without changing my operating system language to english):

 

Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Boku.TextLineEditor.Activate(OnEditDone doneCallback, String original, ValidateText validateTextCallback)
bei Boku.TextLineDialog.Activate(OnDialogDone callback, String initalText, ValidateText validateTextCallback)
bei Boku.EditWorldParameters.<>c__DisplayClass59.<SetupControl>b__23(ListEntry entry)
bei Boku.UI2D.UIGridModularRadioBoxElement.HandleMouseInput(Vector2 hitUV)
bei Boku.EditWorldParameters.HandleMouseInput()
bei Boku.EditWorldParameters.Update()
bei Boku.InGame.EditWorldParametersUpdateObj.Update()
bei Boku.GameListManager.Update()
bei Boku.BokuGame.Update()
bei Boku.BokuGame.DoFrame()
bei Boku.XNAControl.Draw()
bei Boku.GraphicsDeviceControl.OnPaint(PaintEventArgs e)
bei System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
bei System.Windows.Forms.Control.WmPaint(Message& m)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.2600.0 built by: NET471REL1LAST.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
Boku
Assembly-Version: 1.4.203.0.
Win32-Version: 1.4.203.0.
CodeBase: file:///C:/Program%20Files%20(x86)/Microsoft%20Research/Kodu%20Game%20Lab/Boku.exe.
----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.2556.0 built by: NET471REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
BokuShared
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///C:/Program%20Files%20(x86)/Microsoft%20Research/Kodu%20Game%20Lab/BokuShared.DLL.
----------------------------------------
Microsoft.Xna.Framework.Graphics
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.20823.0 built by: xnabldr.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework.Graphics/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Graphics.dll.
----------------------------------------
Microsoft.Xna.Framework
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.20823.0 built by: xnabldr.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.dll.
----------------------------------------
System
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----------------------------------------
System.Drawing
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----------------------------------------
System.Xml
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----------------------------------------
System.Core
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Win32-Version: 4.7.2600.0 built by: NET471REL1LAST.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System.Management
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.2556.0 built by: NET471REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll.
----------------------------------------
System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.2556.0 built by: NET471REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
Microsoft.GeneratedCode
Assembly-Version: 1.0.0.0.
Win32-Version: 4.7.2556.0 built by: NET471REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
Microsoft.GeneratedCode
Assembly-Version: 1.0.0.0.
Win32-Version: 4.7.2556.0 built by: NET471REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
Microsoft.GeneratedCode
Assembly-Version: 1.0.0.0.
Win32-Version: 4.7.2556.0 built by: NET471REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
Cab
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///C:/Program%20Files%20(x86)/Microsoft%20Research/Kodu%20Game%20Lab/Cab.DLL.
----------------------------------------
Ionic.Zip.Reduced
Assembly-Version: 1.9.1.8.
Win32-Version: 1.9.1.8.
CodeBase: file:///C:/Program%20Files%20(x86)/Microsoft%20Research/Kodu%20Game%20Lab/Ionic.Zip.Reduced.DLL.
----------------------------------------
System.Xml.Linq
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.2556.0 built by: NET471REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll.
----------------------------------------
Microsoft.GeneratedCode
Assembly-Version: 1.0.0.0.
Win32-Version: 4.7.2556.0 built by: NET471REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
Accessibility
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
----------------------------------------
Microsoft.GeneratedCode
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----------------------------------------
Microsoft.GeneratedCode
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.2556.0 built by: NET471REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
Microsoft.Xna.Framework.Xact
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.20823.0 built by: xnabldr.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework.Xact/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Xact.dll.
----------------------------------------
TouchHook
Assembly-Version: 1.0.0.0.
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CodeBase: file:///C:/Program%20Files%20(x86)/Microsoft%20Research/Kodu%20Game%20Lab/TouchHook.DLL.
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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Microsoft.Xna.Framework.Video
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.

0
Stephen Coy
Posts
170
Karma
216
Admin
Stephen Coy posted this 27 November 2017

Thanks Marco,

 

I'll update the release as soon as possible.  In the meantime, here's a link to a build with the fix:

https://kodu.blob.core.windows.net/kodu/scoy/builds/Release%201.4.204.0/KoduSetup1.4.204.0.exe

 

If you don't want to install a new build, this bug is easy to work around.  It only fails if you try and set the label when the level is newly created.  If you create the level, run it, and then switch back to the editor you can then set labels without crashing.

 

    scoy

1
Marco Thiel
Posts
33
Karma
39
Marco Thiel posted this 27 November 2017

Thanks for the info.

Works...

1